Grid of spheres
vortex of cubes

Mesh instancing

Indirect mesh instancing in UE5

Indirect instancing that reads from a vertex buffer.

Get the code

$ shadeup-unreal
 > [INSTANCING] Indirect Instancing
 > Mesh
OR

Usage

  1. Generate the template: shadeup -> [INSTANCING] Indirect Instancing -> Base
  2. Rebuild your project
  3. Create or navigate to an existing Blueprint

Notes

Helpful reading


Sample snippet