Material graph with a node titled: custom

Custom Nodes

Custom Nodes in UE5

Custom nodes (not to be confused with Custom Material Expressions) are usable material nodes that you can define in C++ and access through vertex factories or compute shaders. They’re great for exposing additional outputs to material graphs or for providing complex inputs that read from parameters used in a compute shader. Examples of this in-engine are the Landscape Grass Output, and the Volumetric Advanced Output.

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